The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld. Architecture meets Noir as you become unwillingly entangled in a revolutionist plot. Sneak through sewers, across rooftops, and past guards in this dark and mysterious journey.
Play as a disparate group of low-lifes, loners and last-chancers as they fight for the future of a city sliding slowly into the gutter. The characters of Calvino Noir exist in a moral universe which knows only shades of grey. Some are broken souls, some are merely damaged - but all are fighting to forge a future in an ugly world ruled by those whose hearts are cruel and dark.
Although inspired by the futuristic dystopian visions of Deus Ex and Blade Runner, Calvino Noir is a throwback to an era that could easily be from Earth's past. The game is heavily noir influenced, but at the same time progressive, reflecting a somewhat modernist take on the classic genre.
Calvino Noir was created over 14 months by Dan, Luc, Anna, Harry, Dejan, Ceri, Chris, Rob, and help from many others.
You are allowed to create and monetise original video content such as Let's Plays, Reviews, Previews and Walkthroughs using Calvino Noir.
We ask that you put a link in the description to the appropriate store for the platform you are using (e.g. Steam store if you play on PC, App Store if you play on iPad etc.).
"Plays like art in motion."
Megan Logan, 26th August 2015, Wired
"The game’s visuals also borrow heavily from film noir movies, and feature brooding, dramatic imagery with a gritty palette."
Alanna Martinez, 28th August 2015, Observer
"This isn’t just a game. This is a tuxedo with a glass of Johnnie Walker Blue, in a tumbler, neat. This is jazz, not elevator jazz, but smoke and silhouette filled dusty wooden floor-jazz."
Leo, 27th August 2015, Gone With the Win
"The style alone makes this game worth checking out... there's a real sense of texture and beauty at work here."
Craig Withers, 3rd October 2014, gfbrobot
"There's great use of light and shadows... the film grain perfectly evoking the classic noir feeling of a film like The Third Man."
Alasdair Duncan8, 1st October 2014, Destructoid
"[Calvino Noir] has a striking monochrome look, long shadows and more fedoras than a Brony convention"
Mark Brown, PocketGamer
"[This] is shaping up to be a challenging and very intriguing film noir, 40s gangers inspired 2D puzzle platformer. If it gets it right, it could well be an offer you can’t refuse."
Joe Donnelly, StrategyInformer
"A game doesn’t need to be running at some crazy resolution or be ultra-realistic to look good, it just has to select a niche and make it its own. Calvino Noir does this fantastically, playing with shadow and light to evoke a classic noir film look."
Blair, thesixthaxis
For all enquiries, please contact calvinonoir@mcro.org