5
|
|
|
Mirroring: few multi-body components
|
1
|
1
|
|
|
Mirroring: paintable sign
|
0
|
3
|
|
|
Wedge version of paintable sign
|
0
|
8
|
|
|
Paintable buttons
|
2
|
2
|
|
|
Hide Q/E control hints while in photo mode
|
1
|
1
|
|
|
Detached sealed space
|
0
|
1
|
|
|
Bug tracker: In-game bug report
|
3
|
1
|
|
|
Vehicle body as parent
|
0
|
5
|
|
|
Additional tooltips for buttons, gauges and indicators
|
1
|
24
|
|
|
Mode selector switch and numerical knob
|
6
|
12
|
|
|
Compact switch and switch-case gates
|
4
|
5
|
|
|
Select tool (yet another suggestion about paint)
|
0
|
0
|
|
|
Mission editor: objective type when minimized
|
0
|
0
|
|
|
Player direction and workbenches
|
1
|
1
|
|
|
Character keep moving while player is in vehicle editor
|
0
|
0
|
|
|
Rich Presence
|
0
|
4
|
|
|
Construction site table with blueprints for player base interact
|
0
|
0
|
|
|
Get more info from users screenshot
|
2
|
0
|
|
|
Holding SHIFT while increasing selection box size should incre
|
0
|
0
|
|
|
Move without cutting
|
0
|