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Release Trailer
What Is Terrorhedron?
Terrorhedron is a unique tower defense game for the PC. Unmatched challenge and complexity is introduced to the genre through fully 3D tracks, micro strategy through programmable turrets and 'edge of seat' gameplay is extended to multiplayer with up to 8 players online co-op.
Defend wave after wave of colorful Terrorhedron spheres within attractive abstract grid landscapes. Unlock new infrastructure, turrets, upgrades and tracks in your quest to achieve all the stars. Terrorhedron offers a fresh look, feel and an entirely new depth of experience to a popular genre.
Gameplay Cast
Features
- Challenging tower defense experience
- Full 3 axis, 3D tracks and gameplay
- Programmable turrets
- Up to 8 player online co-op
- 8-bit music album
- Unlock-able upgrades
- Achievable stars
- Line of sight / collision detection
- 6 attractive abstract grid landscapes
- 7 types of turret, each with 2 behavior changing upgrades
- 2 types of infrastructure
- Huge replay value
Reviews And Press
IndieGameReviewer.com - REVIEW: TERRORHEDRON
"Terrorhedron is one of the smartest, most intense tower defense games to come along in a while." - Callabrantus
Shacknews.com - Indie Jeff's Weekly Pick: Terrorhedron
"An incredibly well-crafted experience that infuses innovative elements like programmable turrets and online co-op, all in fully 3D environments." - Jeff Mattas
Indiegames.com - Trailer: Terrorhedron
"The idea of programmable turrets in a tower defense game is something that has my curiosity piqued. You heard me. Programmable turrets... I'm pretty much willing to investigate the game for that feature alone." - Cassandra Khaw
Turrets Data
| Icon | Name | Description | First Upgrade | Second Upgrade |
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4 Faced Platform | The 4 faced platform is an expander piece for placing other turrets on, arranged in a pyramidal formation. | n/a | n/a |
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6 Faced Platform | The 6 faced platform is an expander piece for placing other turrets on, arranged in a cubic formation. | n/a | n/a |
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Laser Turret | The level 1 laser turret fires a single laser charge over a short range, eliminating a single target shell. | The level 2 laser turret upgrade fires a double burst shot, effectively laying down twice the damage. | The level 3 laser turret upgrade fires a high velocity pulse with a long recharge time, eliminating a single target shell from anything in it's path. |
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EMP Turret | The level 1 EMP turret drains its target's energy, slowing it down to three quarter speed. | The level 2 EMP turret upgrade strongly drains its target's energy, slowing it down further to half speed. | The level 3 EMP turret upgrade drains it's target's energy so strongly, a shell is absorbed every few seconds. |
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Plastic Pulse Turret | The Level 1 plastic pulse turret fires a charge that bounces off surfaces, expiring after 3 contacts. | The level 2 plastic pulse turret fires a charge that bounces off surfaces, expiring after 6 contacts. | The level 3 plastic pulse turret fires a charge that bounces off surfaces, expiring after 6 contacts with double damage. |
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Photon Pulse Launcher | The level 1 photon pulse launcher turret fires a slow moving charge, creating splash damage on impact. | The level 2 photon pulse launcher turret upgrade fires a fast moving charge, creating double splash damage on impact. | The level 3 photon pulse launcher turret upgrade fires long range seeking missiles. |
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Energy Vacuum Turret | The level 1 energy vacuum turret emits a pulse every few seconds, stopping any target within range for a moment. | The level 2 energy vacuum turret upgrade emits a pulse with higher range, damaging and stopping any target in range for a moment. | The level 3 energy vacuum turret upgrade emits a pulse, damaging twice and stopping any target in range for a longer moment. |
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Plasma Beam Turret | The level 1 plasma beam turret fires a high energy continuous beam, ripping through target shells. | The level 2 plasma beam turret upgrade fires a continuous high energy beam, that jumps up to twice on impact. | The level 3 plasma beam turret upgrade fires a continuous high energy beam, that jumps up to 5 times on impact. |
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Finance Generator Turret | The Level 1 finance generator turret generates funds, providing a $100 bonus at the end of each round. | The level 2 finance generator turret upgrade generates funds, providing a $500 bonus at the end of each round. | The level 3 finance generator turret upgrade generates funds, providing a $2000 bonus at the end of each round. |
Frequently Asked Questions
What Is Terrorhedron?
Terrorhedron is a unique tower defense game for the PC. Unmatched challenge and complexity is introduced to the genre through fully 3D tracks, micro strategy through programmable turrets and 'edge of seat' gameplay is extended to multiplayer with up to 8 players online co-op.
Defend wave after wave of colorful Terrorhedron spheres within attractive abstract grid landscapes. Unlock new infrastructure, turrets, upgrades and tracks in your quest to achieve all the stars. Terrorhedron offers a fresh look, feel and an entirely new depth of experience to a popular genre.
Did you say this game has programmable turrets?
Each weapon has 8 prioritisation options - turrets with good tracking speeds can be told to prioritise quicker targets, or those closest, others can be told to go for the stronger, or those furthest along the course. The full options are fastest/slower, strongest/weakest, furthest along/least far along, closest/furthest from turret.
An interesting mechanic of the game is as targets are damaged they change their speeds (either up or down, there's no pattern). Because of this, you can build batteries that prioritise faster targets, so the stream runs at a lower speed, allowing more time for damaging them. Unfortunately, this has the problem that some turrets just can't hit the fastest balls due to transit time of the bullets, so you really have to fine tune things.
We usually get the turrets at the start to go for the strongest targets so that a stream of weak balls is then available for those later on. We then set the EMP turrets, which slow down targets, to prioritise those fastest.
Later on in the game you can unlock rail gun like turrets. If you put these far along the track, looking backwards along a straight path, and get them to aim at the backmost target in the procession, they will damage all the targets infront, too. You really do end up using all the different settings.
Do the different color enemy balls have different strengths or just appeasing to the eyes?
They are of different strengths and have different speeds. 1 strength targets are always green and go a certain speed; 2 strength balls are blue and go a different speed (there's no real pattern). Blue ones, when shot, become green, for example. You learn to fear certain balls - the black one is fast as sin and is worth 10. You only have 100 'lives', so let 10 of those through and you're gone. Later on in the game some balls are worth over 100 when they spawn, but it's made so you can't lose more than 60 lives for each unique ball, and you regenerate 1 life per round, so you are allowed 1 'slip up' before you're punished harshly.
Some rounds you get lots of weaker targets, some you get a few incredibly strong ones (much harder), and your setup has to be able to cope with both, or you'll be in trouble.
Who makes Terrorhedron?
Terrorhedron is developed by Dan Walters, with music by William Rickman and creative support from James Howard, Sophie Kendall, Rob Barnsley, and a crowd of others.
Will Terrorhedron work on my Mac / Linux?
Terrorhedron is only supported for Windows but, using Terrorhedrons low quality graphics setting, it is reported to run under Wine.
I have lost my CD key. What should I do?
CD keys can be re-issued manually but the process will take atleast 48 hours. Email terrorhedron@mcro.org from the same email account used with Paypal to request your key.
I am getting an error complaining about a missing DLL file. What should I do?
You need to update your Directx.










